Choose the problem you want to solve
A binding chooses an action; a hold time describes a duration; a sensitivity changes how movement responds. These values are not interchangeable. Use the game reference to identify the action first, then return to the exact script menu for its own settings.
| Starting point | What to check |
|---|---|
| Control mapping | Rocket League, VALORANT and Battlefield guides separate contextual bindings and hold/toggle states. |
| ERA movement | Quickstop, Custom Dribbles and Meter Dunk explain the V6 inputs and the settings that can take priority. |
| Different games | A value named “timing” in one game is not a preset for another. Match units, input and context. |
Find your game guide
The library starts with 15 game-specific guides. Each detailed article has one home so its instructions can stay current. Choose the game, then follow the task-specific reference rather than copying a preset across titles.
Checking another game
- Name the physical input, the expected game action and any held modifier. Keep stick movement separate from a stick click.
- Read the active game layout and the script’s exact field names. Check whether a number is a millisecond duration, a percentage, a level or a choice.
- Test a single route from idle. A feature that owns a shared button or stick can take priority over another one. Keep the old mapping so you can return to it.
Use the current game and platform documentation for requirements that can change. A guide for another title is a method for checking an input, not a compatibility guarantee.
A useful question before the next change
Why can the same button start a different action?
A held modifier, active game context or higher-priority script feature can change which route receives the input. Read the exact mapping before adjusting a duration.
Which games does this edition cover?
There are 15 game-specific references in this edition and a checklist above for another title. Call of Duty is outside the library. ERA remains an NBA 2K27 product.
Keep the right reference nearby
GamePacks, GPC files and seller installers · Current Cronus hardware documentation · Official ERA instructions