Four controls for the scripted motion
| SHOT MODES entry | Source default | Choices / range | Meaning |
|---|---|---|---|
| HUMAN MODE | ON | OFF / ON | Enables the Human stick-motion processing. |
| HUMAN STYLE | MIXED | Mixed / Straight / Roll / Side Flick | Chooses the motion style. |
| HUMAN TEMPO | 100% | 90–110% | Changes the cadence of processed motion and waits. |
| HUMAN VAR | 4 | 0–10 | Bounds the motion and timing variation in this reference. |
These settings belong under SHOT MODES. They are separate from the source default hold values and from BTN SHOOTING → HUMAN LOGIC.
In this base V6 snapshot, Human motion processing can affect scripted waits as well as stick geometry. A nominal saved hold is therefore not always the complete description of the output sequence. Keep these controls unchanged when comparing two timing values.
A style is a motion choice
STRAIGHT, ROLL and SIDE FLICK select different scripted motion shapes. MIXED selects among styles. A style name does not describe a universal jumper preset, nor does it measure whether a shot will green.
Setting HUMAN VAR to zero reduces its variation level. MIXED can still choose different styles, so zero is not a promise that every output path will be identical.
100% is the baseline, not a success rate
HUMAN TEMPO allows 90–110. Lower values slow processed motion; higher values speed it up. The source default is 100.
The percentage is not a green rate or a network-quality measurement. It also does not replace RELEASE PT, INSTA TEMPO or RHYTHM TIME. Use those fields for their documented path, keeping the Human settings consistent during a comparison.
Do not assume a newer development build has identical scaling rules. This manual documents the checked base V6 menu, rather than mixing values from the separate GOAT development branch.