01 / Human Behaviour

Four controls for the scripted motion

SHOT MODES entrySource defaultChoices / rangeMeaning
HUMAN MODEONOFF / ONEnables the Human stick-motion processing.
HUMAN STYLEMIXEDMixed / Straight / Roll / Side FlickChooses the motion style.
HUMAN TEMPO100%90–110%Changes the cadence of processed motion and waits.
HUMAN VAR40–10Bounds the motion and timing variation in this reference.

These settings belong under SHOT MODES. They are separate from the source default hold values and from BTN SHOOTING → HUMAN LOGIC.

In this base V6 snapshot, Human motion processing can affect scripted waits as well as stick geometry. A nominal saved hold is therefore not always the complete description of the output sequence. Keep these controls unchanged when comparing two timing values.

02 / Human Behaviour

A style is a motion choice

STRAIGHT, ROLL and SIDE FLICK select different scripted motion shapes. MIXED selects among styles. A style name does not describe a universal jumper preset, nor does it measure whether a shot will green.

Setting HUMAN VAR to zero reduces its variation level. MIXED can still choose different styles, so zero is not a promise that every output path will be identical.

03 / Human Behaviour

100% is the baseline, not a success rate

HUMAN TEMPO allows 90–110. Lower values slow processed motion; higher values speed it up. The source default is 100.

The percentage is not a green rate or a network-quality measurement. It also does not replace RELEASE PT, INSTA TEMPO or RHYTHM TIME. Use those fields for their documented path, keeping the Human settings consistent during a comparison.

Do not assume a newer development build has identical scaling rules. This manual documents the checked base V6 menu, rather than mixing values from the separate GOAT development branch.

04 / Human Behaviour

Button variation is documented separately

For timed Square / X holds, the relevant optional variation switch is HUMAN LOGIC under BTN SHOOTING. That switch is OFF by default in this snapshot and enables a centered Button hold cycle when selected.

If you want to understand which setting owns a shot, start with the mode checker. Changing both Human Tempo and a Button timer at once makes the result difficult to attribute to either edit.