01 / OneTap & AutoGreen

Start with the physical input

OneTap starts from a click of the assigned stick. Moving the right stick and returning it to centre is the separate RS Tempo path. Pressing Square / X is the Button Shooting or manual Tempo Lock path.

Open SHOOTING → ERA ONETAP and check it is ON. Then open SHOT MODES → SHOT BIND to find the assigned click. The reference pairing starts with R3 on PlayStation or RS click on Xbox; choosing the other pairing moves OneTap to L3 / LS click.

One click is an instruction, not a shot result.

The game still determines the animation and shot outcome. Test with your actual jumper, game mode and installed build.

02 / OneTap & AutoGreen

Two fields. Two different jobs.

Device menu pathSource defaultEditable rangeWhat it controls
SHOOTING → RELEASE PT680 ms100–1,000 msNormal OneTap hold before its release sequence.
SHOT MODES → INSTA TEMPO75 ms0–300 msOneTap release-transition setting.
SHOOTING → FADE MS871 ms100–1,200 msThe reversed, trigger-selected OneTap hold; not Button Shooting FADE TIME.

RELEASE PT is the first field to identify when comparing the hold of a normal OneTap shot. INSTA TEMPO belongs to its release transition. They are not interchangeable, and a value of 75 in the transition field does not mean a 75 ms standing-shot hold.

These are source defaults, not a personalized jumper preset. Your saved configuration may already contain different values. Keep Human motion settings and the shot conditions unchanged while comparing a timing edit.

03 / OneTap & AutoGreen

FADE MS is not FADE TIME

Under SHOOTING, FADE MS is the hold for the reversed OneTap path. MOTION GREEN chooses HOP JUMPER or TURBO FADE for the trigger-selected behavior. The game determines which animation actually plays.

Under BTN SHOOTING, FADE TIME belongs to the physical shoot-button path when movement and L2 / LT are captured together. Changing that value does not tune the OneTap timer just because both names mention a fade.

04 / OneTap & AutoGreen

A useful first comparison

  1. Confirm the active Zen slot, assigned click and ERA ONETAP switch.
  2. Use the same stationary spot, jumper and environment. Keep the other shot inputs idle.
  3. Record five comparable shots, including the separate release and tempo feedback when shown.
  4. If the hold is consistently early, test a small increase to RELEASE PT. If consistently late, test a small decrease. Stay within its range.
  5. Repeat the same conditions before changing INSTA TEMPO or a Human setting.

For example, 680 → 685 ms is one small hold test. It is not a recommended value for every player. Mixed results need a cleaner comparison, not a larger blind adjustment.

See the existing ERA OneTap controller demonstration for the physical input.