Which Button Shooting context?

Once Button Lock owns Square / X, the movement context selects Set, Move or Fade. A brief movement-history window means a newly centred stick can still use Move.

Input at pressField
Standing, settled, no L2 / LTSET TIME
Moving / recently moving, or stationary L2 / LTMOVE TIME
Moving and holding L2 / LTFADE TIME

This is a simplified idle-input explanation. It does not simulate every shot-in-progress guard, remapping option or gameplay animation. Test a single path at a time.

Read the complete Button Shooting reference →