The complete V6 menu
All 37 menu entries, in their actual six sections. Labels, ranges, defaults and the control each field belongs to.
Paths refer to the physical V6 device menu. Source defaults are starting values; your saved configuration can differ.
Settings by device section
CUE
The named visual cue. A cue name is not a measured jumpshot timing preset.
ERA ONETAP
Enables the OneTap stick-click shot. Its saved hold and release transition use different fields.
RELEASE PT
The normal OneTap shot hold. Keep this separate from the speed of its release transition.
FADE MS
Saved hold for the reversed OneTap shot selected by its trigger and motion mode. Separate from Button Shooting FADE TIME.
MOTION GREEN
Selects HOP JUMPER or TURBO FADE behavior for the trigger-selected shot path.
NO DIP SHOTS
Enables the No-Dip shot path. NO DIP TEMPO is its separate level control.
NO DIP TEMPO
No-Dip level from 1 to 30. This value is not a millisecond hold.
ENVIRONMENT
Selects MYCOURT, CITY, REC or CREW HQ. Button Shooting has separate Set, Move and Fade values for each.
TEMPO LOCK
Hold Square / X and release it yourself to start the rhythm release. Button Lock must be OFF for this manual button path.
RHYTHM TIME
Shared release-transition setting for manual Tempo Lock and RS Tempo. It does not choose when your hand lets go.
INSTA TEMPO
OneTap release-transition setting. Compare Fast / Slow feedback separately from Early / Late release feedback.
RS TEMPO
Uses right-stick movement and return to centre, rather than a stick click, for the manual rhythm path.
SHOT BIND
Selects which stick click starts OneTap. REMAP SHOOT displays the opposite click of the same pairing.
REMAP SHOOT
The opposite stick click sends the normal shoot-button input. This shares the same pairing as SHOT BIND; these are not independent selectors.
HUMAN MODE
Shapes scripted stick motion. Its timing and style controls are distinct from Button Shooting HUMAN LOGIC.
HUMAN STYLE
MIXED, STRAIGHT, ROLL or SIDE FLICK for the scripted motion style.
HUMAN TEMPO
Global Human motion speed control. 90 is slower, 100 is the source baseline and 110 is faster; not a success percentage.
HUMAN VAR
Bounded Human motion variation, from 0 to 10. Zero is not a promise of identical motion in every style.
FLIP LS RS
Swaps the stick-click outputs. Check this separately when a click reaches the wrong in-game action.
GO TO SHOT
Enables the optional D-pad Down Go-To sequence in this V6 reference. Keep disabled while testing ordinary shots.
GO TO MS
Saved hold used by the optional Go-To sequence. Not the standing OneTap hold.
BUTTON LOCK
Physical Square / X uses the saved Button Shooting hold. With it ON, manual button Tempo Lock is not the active button path.
SET TIME
Standing Button Shooting hold in the selected environment.
MOVE TIME
Moving Button Shooting hold in the selected environment. A stationary L2 / LT press also selects this context in the checked source.
FADE TIME
Button Shooting hold when movement and L2 / LT are captured together at the shot press.
HUMAN LOGIC
Optional centered Button Lock hold variation in this V6 reference. It is separate from HUMAN MODE and should be OFF for a fixed-hold baseline.
STAMINA
Selects the script's stamina behavior. The menu label is not a guarantee about game stamina or outcomes.
QUICKSTOP
Selects the quickstop control path. Leave it off while isolating a shooting timer.
DRIBBLE
OFF, AUTO or CUSTOM dribbling. CUSTOM opens a separate four-direction submenu.
Custom direction choices
Select CUSTOM, then Cross / A to enter. Left / Right chooses a direction; Up / Down edits its choice.
| Direction | Choices |
|---|---|
| UP | OFF / BTB SPAM / CURRY / D BOOK |
| DOWN | OFF / BTB SPAM / CURRY / D BOOK |
| LEFT | OFF / B BREAK / ESCAPE / MOMENTUM |
| RIGHT | OFF / B BREAK / ESCAPE / MOMENTUM |
DEFENSE
Trigger-combination right-stick assistance. It is not opponent tracking or access to game state.
METER DUNK
Enables the script's meter-dunk input path. Keep off when isolating a standing jumpshot.
SPOT TAKE
Repeats the pass-button input while Cross / A is held. It does not automatically activate takeover.
VIBRATOR
Enables a controller vibration cue. It is feedback, not evidence that a shot was timed correctly.
VIB MS
The saved vibration timing. This is not RELEASE PT or a Button Shooting timer.
SERVER OC
An input-loop option named SERVER OC. It does not measure or reduce internet/server latency.
OLED
Selects the Zen RGB LED colour. The OLED display itself remains monochrome.
TRIGGERS
Changes trigger-input handling. Keep the same state across comparable timing tests.